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A monopoly seeking property collection game in a third person open world where you send your men to take some locations as you take others is something I believe in even now. The biggest difference between independant development and a big 100 person team is in how one person has less influence to make major changes in a product. You must simply stand by it and do your best to communicate at a super human level. In the end, any sadness that the end result fell short of its potential is outweighed by how much I learned. It is crazy how well the small dev teams we do in school mimic work in the professional game industry.